@startuml
sprite $dollar_sign [48x48/16] {
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000000000000000000000DFFFF9000000000000000000000
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0000000000000000000049DFFFFFFFFFFFE0000000000000
0000000000000000000000026BFFFFFFFFF6000000000000
0000000000000000000000000015DFFFFFFB000000000000
00000000000000000000000000002FFFFFFE000000000000
00000000000000000000000000000CFFFFFF000000000000
00000000000000000000000000000EFFFFFF000000000000
00000000000000005D91000000009FFFFFFC000000000000
0000000000000006FFFFECCCCCCEFFFFFFF8000000000000
000000000000006FFFFFFFFFFFFFFFFFFFF2000000000000
00000000000005FFFFFFFFFFFFFFFFFFFFA0000000000000
0000000000000AFFFFFFFFFFFFFFFFFFFD10000000000000
00000000000002DFFFFFFFFFFFFFFFFFC100000000000000
0000000000000007EFFFFFFFFFFFFFF80000000000000000
0000000000000000059CEFFFFFFDB6100000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000DFFFF9000000000000000000000
000000000000000000000AFFFF6000000000000000000000
000000000000000000000055540000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_DOLLAR_SIGN(_alias) ENTITY(rectangle,black,dollar_sign,_alias,FA5 DOLLAR_SIGN)
!define FA5_DOLLAR_SIGN(_alias, _label) ENTITY(rectangle,black,dollar_sign,_label, _alias,FA5 DOLLAR_SIGN)
!define FA5_DOLLAR_SIGN(_alias, _label, _shape) ENTITY(_shape,black,dollar_sign,_label, _alias,FA5 DOLLAR_SIGN)
!define FA5_DOLLAR_SIGN(_alias, _label, _shape, _color) ENTITY(_shape,_color,dollar_sign,_label, _alias,FA5 DOLLAR_SIGN)
skinparam folderBackgroundColor<<FA5 DOLLAR_SIGN>> White
@enduml